- scriptified HexenArmor.
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12 changed files with 217 additions and 242 deletions
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@ -276,13 +276,15 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
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{
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int armorType = type - HEXENARMOR_ARMOR;
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AHexenArmor *harmor = statusBar->CPlayer->mo->FindInventory<AHexenArmor>();
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auto harmor = statusBar->CPlayer->mo->FindInventory(NAME_HexenArmor);
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if (harmor != NULL)
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{
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if (harmor->Slots[armorType] > 0 && harmor->SlotsIncrement[armorType] > 0)
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double *Slots = (double*)harmor->ScriptVar(NAME_Slots, nullptr);
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double *SlotsIncrement = (double*)harmor->ScriptVar(NAME_SlotsIncrement, nullptr);
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if (Slots[armorType] > 0 && SlotsIncrement[armorType] > 0)
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{
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//combine the alpha values
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alpha *= MIN(1., harmor->Slots[armorType] / harmor->SlotsIncrement[armorType]);
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alpha *= MIN(1., Slots[armorType] / SlotsIncrement[armorType]);
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texture = statusBar->Images[image];
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}
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else
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@ -1409,11 +1411,11 @@ class CommandDrawNumber : public CommandDrawString
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case SAVEPERCENT:
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{
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double add = 0;
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AHexenArmor *harmor = statusBar->CPlayer->mo->FindInventory<AHexenArmor>();
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auto harmor = statusBar->CPlayer->mo->FindInventory(NAME_HexenArmor);
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if(harmor != NULL)
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{
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add = harmor->Slots[0] + harmor->Slots[1] +
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harmor->Slots[2] + harmor->Slots[3] + harmor->Slots[4];
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double *Slots = (double*)harmor->ScriptVar(NAME_Slots, nullptr);
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add = Slots[0] + Slots[1] + Slots[2] + Slots[3] + Slots[4];
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}
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//Hexen counts basic armor also so we should too.
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if(statusBar->armor != NULL)
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@ -2842,12 +2844,13 @@ class CommandDrawBar : public SBarInfoCommand
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case SAVEPERCENT:
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{
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double add = 0;
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AHexenArmor *harmor = statusBar->CPlayer->mo->FindInventory<AHexenArmor>();
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if(harmor != NULL)
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auto harmor = statusBar->CPlayer->mo->FindInventory(NAME_HexenArmor);
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if (harmor != NULL)
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{
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add = harmor->Slots[0] + harmor->Slots[1] +
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harmor->Slots[2] + harmor->Slots[3] + harmor->Slots[4];
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double *Slots = (double*)harmor->ScriptVar(NAME_Slots, nullptr);
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add = Slots[0] + Slots[1] + Slots[2] + Slots[3] + Slots[4];
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}
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//Hexen counts basic armor also so we should too.
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if(statusBar->armor != NULL)
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{
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