- scriptified HexenArmor.
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parent
2fcffd1fc1
commit
632a29e365
12 changed files with 217 additions and 242 deletions
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@ -310,14 +310,15 @@ static void DrawHealth(player_t *CPlayer, int x, int y)
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//
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//===========================================================================
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static void DrawArmor(AInventory * barmor, AHexenArmor * harmor, int x, int y)
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static void DrawArmor(AInventory * barmor, AInventory * harmor, int x, int y)
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{
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int ap = 0;
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int bestslot = 4;
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if (harmor)
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{
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auto ac = (harmor->Slots[0] + harmor->Slots[1] + harmor->Slots[2] + harmor->Slots[3] + harmor->Slots[4]);
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double *Slots = (double*)harmor->ScriptVar(NAME_Slots, nullptr);
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auto ac = (Slots[0] + Slots[1] + Slots[2] + Slots[3] + Slots[4]);
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ap += int(ac);
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if (ac)
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@ -326,7 +327,7 @@ static void DrawArmor(AInventory * barmor, AHexenArmor * harmor, int x, int y)
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bestslot = 0;
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for (int i = 1; i < 4; ++i)
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{
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if (harmor->Slots[i] > harmor->Slots[bestslot])
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if (Slots[i] > Slots[bestslot])
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{
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bestslot = i;
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}
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@ -1141,8 +1142,7 @@ void DrawHUD()
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DrawFrags(CPlayer, 5, hudheight-70);
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}
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DrawHealth(CPlayer, 5, hudheight-45);
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DrawArmor(CPlayer->mo->FindInventory(NAME_BasicArmor),
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CPlayer->mo->FindInventory<AHexenArmor>(), 5, hudheight-20);
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DrawArmor(CPlayer->mo->FindInventory(NAME_BasicArmor), CPlayer->mo->FindInventory(NAME_HexenArmor), 5, hudheight-20);
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i=DrawKeys(CPlayer, hudwidth-4, hudheight-10);
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i=DrawAmmo(CPlayer, hudwidth-5, i);
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if (hud_showweapons) DrawWeapons(CPlayer, hudwidth - 5, i);
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