take namespace enum out of namespace and added CheckNumForAnyName and CheckNumForFullNameInFile to clarify the meaning of CheckNumForFullName.
This is to take some renaming noise out of the upcoming refactoring.
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51 changed files with 118 additions and 122 deletions
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@ -1984,8 +1984,8 @@ static FString CheckGameInfo(std::vector<std::string> & pwads)
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static void SetMapxxFlag()
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{
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int lump_name = fileSystem.CheckNumForName("MAP01", ns_global, fileSystem.GetIwadNum());
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int lump_wad = fileSystem.CheckNumForFullName("maps/map01.wad", fileSystem.GetIwadNum());
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int lump_map = fileSystem.CheckNumForFullName("maps/map01.map", fileSystem.GetIwadNum());
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int lump_wad = fileSystem.CheckNumForFullNameInFile("maps/map01.wad", fileSystem.GetIwadNum());
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int lump_map = fileSystem.CheckNumForFullNameInFile("maps/map01.map", fileSystem.GetIwadNum());
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if (lump_name >= 0 || lump_wad >= 0 || lump_map >= 0) gameinfo.flags |= GI_MAPxx;
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}
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