take namespace enum out of namespace and added CheckNumForAnyName and CheckNumForFullNameInFile to clarify the meaning of CheckNumForFullName.
This is to take some renaming noise out of the upcoming refactoring.
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ba2800d698
commit
634a646c2d
51 changed files with 118 additions and 122 deletions
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@ -104,11 +104,11 @@ void R_InitColormaps (bool allowCustomColormap)
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for (uint32_t i = 0; i < NumLumps; i++)
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{
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if (fileSystem.GetFileNamespace(i) == FileSys::ns_colormaps)
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if (fileSystem.GetFileNamespace(i) == ns_colormaps)
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{
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auto name = fileSystem.GetFileShortName(i);
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if (fileSystem.CheckNumForName (name, FileSys::ns_colormaps) == (int)i)
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if (fileSystem.CheckNumForName (name, ns_colormaps) == (int)i)
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{
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strncpy(cm.name, name, 8);
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cm.blend = 0;
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@ -134,7 +134,7 @@ static void ParseVavoomSkybox()
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sc.MustGetStringName("map");
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sc.MustGetString();
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maplump = fileSystem.CheckNumForFullName(sc.String, true);
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maplump = fileSystem.CheckNumForAnyName(sc.String);
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auto tex = TexMan.FindGameTexture(sc.String, ETextureType::Wall, FTextureManager::TEXMAN_TryAny);
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if (tex == NULL)
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@ -1928,7 +1928,7 @@ public:
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{
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sc.MustGetString();
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// This is not using sc.Open because it can print a more useful error message when done here
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lump = fileSystem.CheckNumForFullName(sc.String, true);
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lump = fileSystem.CheckNumForAnyName(sc.String);
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if (lump==-1)
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sc.ScriptError("Lump '%s' not found", sc.String);
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@ -1050,7 +1050,7 @@ void ParseModelDefLump(int Lump)
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{
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sc.MustGetString();
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// This is not using sc.Open because it can print a more useful error message when done here
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int includelump = fileSystem.CheckNumForFullName(sc.String, true);
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int includelump = fileSystem.CheckNumForAnyName(sc.String);
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if (includelump == -1)
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{
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if (strcmp(sc.String, "sentinel.modl") != 0) // Gene Tech mod has a broken #include statement
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@ -783,7 +783,7 @@ void R_ParseTrnslate()
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do
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{
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sc.MustGetToken(TK_StringConst);
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int pallump = fileSystem.CheckNumForFullName(sc.String, true, FileSys::ns_global);
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int pallump = fileSystem.CheckNumForAnyName(sc.String, ns_global);
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if (pallump >= 0) //
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{
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int start = 0;
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@ -349,7 +349,7 @@ void R_InitSpriteDefs ()
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memset(vhashes.Data(), -1, sizeof(VHasher)*vmax);
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for (i = 0; i < vmax; ++i)
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{
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if (fileSystem.GetFileNamespace(i) == FileSys::ns_voxels)
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if (fileSystem.GetFileNamespace(i) == ns_voxels)
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{
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size_t namelen;
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int spin;
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@ -715,7 +715,7 @@ void R_InitSkins (void)
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int lump = fileSystem.CheckNumForName (sc.String, Skins[i].namespc);
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if (lump == -1)
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{
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lump = fileSystem.CheckNumForFullName (sc.String, true, FileSys::ns_sounds);
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lump = fileSystem.CheckNumForAnyName (sc.String, ns_sounds);
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}
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if (lump != -1)
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{
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@ -748,7 +748,7 @@ void R_InitSkins (void)
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sndlumps[j] = fileSystem.CheckNumForName (sc.String, Skins[i].namespc);
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if (sndlumps[j] == -1)
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{ // Replacement not found, try finding it in the global namespace
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sndlumps[j] = fileSystem.CheckNumForFullName (sc.String, true, FileSys::ns_sounds);
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sndlumps[j] = fileSystem.CheckNumForAnyName (sc.String, ns_sounds);
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}
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}
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}
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@ -946,7 +946,7 @@ CCMD (skins)
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static void R_CreateSkinTranslation (const char *palname)
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{
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auto lump = fileSystem.ReadFile (palname);
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auto lump = fileSystem.ReadFile (fileSystem.GetNumForName(palname));
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auto otherPal = lump.bytes();
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for (int i = 0; i < 256; ++i)
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@ -1016,7 +1016,7 @@ void R_InitSprites ()
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Skins[i].range0end = basetype->IntVar(NAME_ColorRangeEnd);
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Skins[i].Scale = basetype->Scale;
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Skins[i].sprite = basetype->SpawnState->sprite;
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Skins[i].namespc = FileSys::ns_global;
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Skins[i].namespc = ns_global;
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PlayerClasses[i].Skins.Push (i);
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@ -44,8 +44,6 @@
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#include "m_png.h"
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#include "v_colortables.h"
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using namespace FileSys;
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/* Current color blending values */
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int BlendR, BlendG, BlendB, BlendA;
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@ -64,7 +62,7 @@ void InitPalette ()
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if (lump == -1) lump = fileSystem.CheckNumForName("COLORMAP", ns_colormaps);
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if (lump != -1)
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{
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FileData cmap = fileSystem.ReadFile(lump);
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auto cmap = fileSystem.ReadFile(lump);
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auto cmapdata = cmap.bytes();
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GPalette.GenerateGlobalBrightmapFromColormap(cmapdata, 32);
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MakeGoodRemap((uint32_t*)GPalette.BaseColors, GPalette.Remap, cmapdata + 7936); // last entry in colormap
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@ -50,8 +50,6 @@
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#include "g_level.h"
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#include "r_data/sprites.h"
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using namespace FileSys;
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struct VoxelOptions
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{
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int DroppedSpin = 0;
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@ -282,7 +280,7 @@ void R_InitVoxels()
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sc.SetCMode(true);
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sc.MustGetToken(TK_StringConst);
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voxelfile = fileSystem.CheckNumForFullName(sc.String, true, ns_voxels);
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voxelfile = fileSystem.CheckNumForAnyName(sc.String, ns_voxels);
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if (voxelfile < 0)
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{
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sc.ScriptMessage("Voxel \"%s\" not found.\n", sc.String);
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