- Added code submissions for non-piercing railguns and new skill options.
SVN r1706 (trunk)
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3786ced96e
commit
635d71e660
25 changed files with 155 additions and 50 deletions
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@ -859,7 +859,8 @@ void AActor::CopyFriendliness (AActor *other, bool changeTarget)
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{
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// LastHeard must be set as well so that A_Look can react to the new target if called
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LastHeard = target = other->target;
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}
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}
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health = SpawnHealth();
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level.total_monsters += CountsAsKill();
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}
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@ -3369,6 +3370,7 @@ AActor *AActor::StaticSpawn (const PClass *type, fixed_t ix, fixed_t iy, fixed_t
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actor->y = actor->PrevY = iy;
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actor->z = actor->PrevZ = iz;
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actor->picnum.SetInvalid();
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actor->health = actor->SpawnHealth();
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FRandom &rng = bglobal.m_Thinking ? pr_botspawnmobj : pr_spawnmobj;
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@ -5256,7 +5258,7 @@ void AActor::Crash()
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if (crashstate == NULL)
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{
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int gibhealth = -abs(GetClass()->Meta.GetMetaInt (AMETA_GibHealth,
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gameinfo.gametype & GAME_DoomChex ? -GetDefault()->health : -GetDefault()->health/2));
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gameinfo.gametype & GAME_DoomChex ? -SpawnHealth() : -SpawnHealth()/2));
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if (health < gibhealth)
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{ // Extreme death
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@ -5281,6 +5283,23 @@ void AActor::SetIdle()
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SetState(idle);
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}
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int AActor::SpawnHealth()
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{
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if (!(flags3 & MF3_ISMONSTER) || GetDefault()->health == 0)
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{
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return GetDefault()->health;
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}
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else if (flags & MF_FRIENDLY)
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{
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int adj = FixedMul(GetDefault()->health, G_SkillProperty(SKILLP_FriendlyHealth));
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return (adj <= 0) ? 1 : adj;
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}
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else
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{
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int adj = FixedMul(GetDefault()->health, G_SkillProperty(SKILLP_MonsterHealth));
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return (adj <= 0) ? 1 : adj;
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}
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}
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FDropItem *AActor::GetDropItems()
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{
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unsigned int index = GetClass()->Meta.GetMetaInt (ACMETA_DropItems) - 1;
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