- Merged the fallingdamage setting into one menu item and added Strife damage to it.

- Moved deathmatch options into their own category in the gameplay options menu.
- Added the sv_smartaim code from GZDoom which tries to avoid autoaiming
  at friendlies or shootable decorations if there are monsters that can be shot.
- Added: SetThingSpecial treats a tid of 0 as the activator.


SVN r412 (trunk)
This commit is contained in:
Christoph Oelckers 2006-12-16 11:49:48 +00:00
commit 638526946b
7 changed files with 213 additions and 54 deletions

View file

@ -98,6 +98,7 @@ EXTERN_CVAR (Int, snd_buffersize)
EXTERN_CVAR (Int, snd_samplerate)
EXTERN_CVAR (Bool, snd_3d)
EXTERN_CVAR (Bool, snd_waterreverb)
EXTERN_CVAR (Int, sv_smartaim)
static void CalcIndent (menu_t *menu);
@ -924,29 +925,35 @@ CUSTOM_CVAR (Bool, vid_tft, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
* Gameplay Options (dmflags) Menu
*
*=======================================*/
value_t SmartAim[3] = {
{ 0.0, "Off" },
{ 1.0, "On" },
{ 2.0, "Never friends" }
};
value_t FallingDM[4] = {
{ 0, "Off" },
{ DF_FORCE_FALLINGZD, "Old" },
{ DF_FORCE_FALLINGHX, "Hexen" },
{ DF_FORCE_FALLINGZD|DF_FORCE_FALLINGHX, "Strife" }
};
static menuitem_t DMFlagsItems[] = {
{ discrete, "Teamplay", {&teamplay}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ slider, "Team damage scalar", {&teamdamage}, {0.0}, {1.0}, {0.05},{NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ bitflag, "Falling damage (old)", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FORCE_FALLINGZD} },
{ bitflag, "Falling damage (Hexen)",{&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FORCE_FALLINGHX} },
{ bitflag, "Weapons stay (DM)", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_WEAPONS_STAY} },
{ bitflag, "Allow powerups (DM)", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_ITEMS} },
{ bitflag, "Allow health (DM)", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_HEALTH} },
{ bitflag, "Allow armor (DM)", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_ARMOR} },
{ bitflag, "Spawn farthest (DM)", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_SPAWN_FARTHEST} },
{ bitflag, "Same map (DM)", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_SAME_LEVEL} },
{ bitflag, "Force respawn (DM)", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FORCE_RESPAWN} },
{ bitflag, "Allow exit (DM)", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_EXIT} },
{ bitflag, "Barrels respawn (DM)", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_BARRELS_RESPAWN} },
{ bitflag, "Respawn protection (DM)",{&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_INVUL} },
{ discrete, "Smart Autoaim", {&sv_smartaim}, {3.0}, {0.0}, {0.0}, {SmartAim} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ bitmask, "Falling damage", {&dmflags}, {4.0}, {DF_FORCE_FALLINGZD|DF_FORCE_FALLINGHX}, {0}, {FallingDM} },
// { bitflag, "Falling damage (old)", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FORCE_FALLINGZD} },
// { bitflag, "Falling damage (Hexen)",{&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FORCE_FALLINGHX} },
{ bitflag, "Drop weapon", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_WEAPONDROP} },
{ bitflag, "Infinite ammo", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_INFINITE_AMMO} },
{ bitflag, "No monsters", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_NO_MONSTERS} },
{ bitflag, "Monsters respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_MONSTERS_RESPAWN} },
{ bitflag, "Items respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_ITEMS_RESPAWN} },
{ bitflag, "Mega powerups respawn",{&dmflags}, {0}, {0}, {0}, {(value_t *)DF_RESPAWN_SUPER} },
{ bitflag, "Big powerups respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_RESPAWN_SUPER} },
{ bitflag, "Fast monsters", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FAST_MONSTERS} },
{ bitflag, "Allow jump", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_JUMP} },
{ bitflag, "Allow crouch", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_CROUCH} },
@ -954,6 +961,18 @@ static menuitem_t DMFlagsItems[] = {
{ bitflag, "Allow FOV", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_FOV} },
{ bitflag, "Allow BFG aiming", {&dmflags2}, {1}, {0}, {0}, {(value_t *)DF2_NO_FREEAIMBFG} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {NULL} },
{ whitetext,"Deathmatch Settings", {NULL}, {0}, {0}, {0}, {NULL} },
{ bitflag, "Weapons stay", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_WEAPONS_STAY} },
{ bitflag, "Allow powerups", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_ITEMS} },
{ bitflag, "Allow health", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_HEALTH} },
{ bitflag, "Allow armor", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_ARMOR} },
{ bitflag, "Spawn farthest", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_SPAWN_FARTHEST} },
{ bitflag, "Same map", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_SAME_LEVEL} },
{ bitflag, "Force respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FORCE_RESPAWN} },
{ bitflag, "Allow exit", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_EXIT} },
{ bitflag, "Barrels respawn", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_BARRELS_RESPAWN} },
{ bitflag, "Respawn protection", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_INVUL} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {NULL} },
{ whitetext,"Cooperative Settings", {NULL}, {0}, {0}, {0}, {NULL} },
{ bitflag, "Spawn multi. weapons", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_COOP_WEAPON_SPAWN} },
{ bitflag, "Lose entire inventory",{&dmflags}, {0}, {0}, {0}, {(value_t *)DF_COOP_LOSE_INVENTORY} },
@ -1500,6 +1519,31 @@ void M_OptDrawer ()
}
break;
case bitmask:
{
int v, vals;
value = item->a.cvar->GetGenericRep (CVAR_Int);
value.Float = value.Int & int(item->c.max);
vals = (int)item->b.numvalues;
v = M_FindCurVal (value.Float, item->e.values, vals);
if (v == vals)
{
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, "Unknown",
DTA_Clean, true, TAG_DONE);
}
else
{
screen->DrawText (item->type == cdiscrete ? v : ValueColor,
CurrentMenu->indent + 14, y, item->e.values[v].name,
DTA_Clean, true, TAG_DONE);
}
}
break;
case discrete:
case cdiscrete:
case inverter:
@ -2014,6 +2058,25 @@ void M_OptResponder (event_t *ev)
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
break;
case bitmask:
{
int cur;
int numvals;
int bmask = int(item->c.max);
numvals = (int)item->b.min;
value = item->a.cvar->GetGenericRep (CVAR_Int);
cur = M_FindCurVal (value.Int & bmask, item->e.values, numvals);
if (--cur < 0)
cur = numvals - 1;
value.Int = (value.Int & ~bmask) | int(item->e.values[cur].value);
item->a.cvar->SetGenericRep (value, CVAR_Int);
}
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
break;
case discrete_guid:
{
int cur;
@ -2129,6 +2192,25 @@ void M_OptResponder (event_t *ev)
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
break;
case bitmask:
{
int cur;
int numvals;
int bmask = int(item->c.max);
numvals = (int)item->b.min;
value = item->a.cvar->GetGenericRep (CVAR_Int);
cur = M_FindCurVal (value.Int & bmask, item->e.values, numvals);
if (++cur >= numvals)
cur = 0;
value.Int = (value.Int & ~bmask) | int(item->e.values[cur].value);
item->a.cvar->SetGenericRep (value, CVAR_Int);
}
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
break;
case discrete_guid:
{
int cur;