This commit is contained in:
Rachael Alexanderson 2017-06-09 05:57:10 -04:00
commit 63d9148604
3 changed files with 4 additions and 4 deletions

View file

@ -6758,7 +6758,7 @@ bool P_CheckMissileSpawn (AActor* th, double maxdist)
// killough 3/15/98: no dropoff (really = don't care for missiles)
auto oldf2 = th->flags2;
th->flags2 &= ~MF2_MCROSS; // The following check is not supposed to activate missile triggers.
th->flags2 &= ~(MF2_MCROSS|MF2_PCROSS); // The following check is not supposed to activate missile triggers.
if (!(P_TryMove (th, newpos, false, NULL, tm, true)))
{
// [RH] Don't explode ripping missiles that spawn inside something
@ -8140,7 +8140,7 @@ DEFINE_ACTION_FUNCTION(AActor, Vel3DFromAngle)
PARAM_FLOAT(speed);
PARAM_ANGLE(angle);
PARAM_ANGLE(pitch);
self->Vel3DFromAngle(pitch, angle, speed);
self->Vel3DFromAngle(angle, pitch, speed);
return 0;
}