- add non-sse version of the softpoly drawers
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2621c460e3
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63e0310961
2 changed files with 784 additions and 22 deletions
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@ -38,6 +38,8 @@
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#include "screen_triangle.h"
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#ifndef NO_SSE
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#include "poly_drawer32_sse2.h"
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#else
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#include "poly_drawer32.h"
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#endif
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#include "poly_drawer8.h"
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#include "x86.h"
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@ -919,15 +921,6 @@ void(*ScreenTriangle::TriDrawers8[])(int, int, uint32_t, uint32_t, const TriDraw
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&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
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};
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#ifdef NO_SSE
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void(*ScreenTriangle::TriDrawers32[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *) =
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{
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nullptr
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};
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#else
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void(*ScreenTriangle::TriDrawers32[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *) =
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{
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
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@ -955,8 +948,6 @@ void(*ScreenTriangle::TriDrawers32[])(int, int, uint32_t, uint32_t, const TriDra
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&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
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};
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#endif
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void(*ScreenTriangle::RectDrawers8[])(const void *, int, int, int, const RectDrawArgs *, WorkerThreadData *) =
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{
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&RectScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
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@ -984,15 +975,6 @@ void(*ScreenTriangle::RectDrawers8[])(const void *, int, int, int, const RectDra
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&RectScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
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};
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#ifdef NO_SSE
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void(*ScreenTriangle::RectDrawers32[])(const void *, int, int, int, const RectDrawArgs *, WorkerThreadData *) =
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{
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nullptr
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};
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#else
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void(*ScreenTriangle::RectDrawers32[])(const void *, int, int, int, const RectDrawArgs *, WorkerThreadData *) =
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{
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&RectScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
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@ -1020,6 +1002,4 @@ void(*ScreenTriangle::RectDrawers32[])(const void *, int, int, int, const RectDr
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&RectScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
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};
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#endif
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int ScreenTriangle::FuzzStart = 0;
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