Add lightmap texture support to vulkan backend
Also fix a warning in SetFlatVertex
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9 changed files with 137 additions and 9 deletions
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@ -3423,8 +3423,8 @@ void MapLoader::LoadLightmap(MapData *map)
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Level->LMTextureCount = numTextures;
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Level->LMTextureSize = textureSize;
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Level->LMTextureData.Resize(numTexBytes);
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uint8_t* data = &Level->LMTextureData[0];
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Level->LMTextureData.Resize((numTexBytes + 1) / 2);
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uint8_t* data = (uint8_t*)&Level->LMTextureData[0];
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fr.Read(data, numTexBytes);
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#if 0
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// Apply compression predictor
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