- Fixed: The big endian version of PalEntry did not add the DWORD d field.
- Fixed: TObjPtr did not use a union to map its 2 pointers together. - Added a compatibility mode for A_Mushroom. For DECORATE it is an additional parameter but to force it for Dehacked mods some minor hacks using the Misc1 variable were needed. SVN r1746 (trunk)
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7 changed files with 63 additions and 7 deletions
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@ -4877,6 +4877,30 @@ AActor *P_SpawnMissileXYZ (fixed_t x, fixed_t y, fixed_t z,
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return (!checkspawn || P_CheckMissileSpawn (th)) ? th : NULL;
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}
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AActor * P_OldSpawnMissile(AActor * source, AActor * dest, const PClass *type)
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{
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angle_t an;
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fixed_t dist;
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AActor *th = Spawn (type, source->x, source->y, source->z + 4*8*FRACUNIT, ALLOW_REPLACE);
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P_PlaySpawnSound(th, source);
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th->target = source; // record missile's originator
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th->angle = an = R_PointToAngle2 (source->x, source->y, dest->x, dest->y);
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an >>= ANGLETOFINESHIFT;
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th->velx = FixedMul (th->Speed, finecosine[an]);
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th->vely = FixedMul (th->Speed, finesine[an]);
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dist = P_AproxDistance (dest->x - source->x, dest->y - source->y);
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if (th->Speed) dist = dist / th->Speed;
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if (dist < 1)
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dist = 1;
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th->velz = (dest->z - source->z) / dist;
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P_CheckMissileSpawn(th);
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return th;
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}
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//---------------------------------------------------------------------------
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//
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// FUNC P_SpawnMissileAngle
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