- moved the combined compatibility flags into FLevelLocals.
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35 changed files with 162 additions and 97 deletions
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@ -421,7 +421,7 @@ bool FTraceInfo::LineCheck(intercept_t *in, double dist, DVector3 hit, bool spec
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// For backwards compatibility: Ignore lines with the same sector on both sides.
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// This is the way Doom.exe did it and some WADs (e.g. Alien Vendetta MAP15) need it.
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if (i_compatflags & COMPATF_TRACE && in->d.line->backsector == in->d.line->frontsector && !special3dpass)
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if (Level->i_compatflags & COMPATF_TRACE && in->d.line->backsector == in->d.line->frontsector && !special3dpass)
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{
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// We must check special activation here because the code below is never reached.
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if (TraceFlags & TRACE_PCross)
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