- moved the combined compatibility flags into FLevelLocals.
This commit is contained in:
parent
d716a17b96
commit
6451b7d592
35 changed files with 162 additions and 97 deletions
|
|
@ -1666,6 +1666,34 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, isFrozen, isFrozen)
|
|||
}
|
||||
|
||||
|
||||
//=====================================================================================
|
||||
//
|
||||
// compat flags. These two are the only ones that get checked in script code
|
||||
// so anything more complex isn't really needed.
|
||||
//
|
||||
//=====================================================================================
|
||||
static int compat_limitpain_(AActor *self)
|
||||
{
|
||||
return self->Level->i_compatflags & COMPATF_LIMITPAIN;
|
||||
}
|
||||
|
||||
static int compat_mushroom_(AActor *self)
|
||||
{
|
||||
return self->Level->i_compatflags & COMPATF_MUSHROOM;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(AActor, compat_limitpain, compat_limitpain_)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
ACTION_RETURN_INT(compat_limitpain_(self));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(AActor, compat_mushroom, compat_mushroom_)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
ACTION_RETURN_INT(compat_mushroom_(self));
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// PlayerPawn functions
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue