- moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing.

Since the SpawnedThings array is still available when polyobjects are spawned it makes no sense to create an expensive linked list in P_SpawnMapThing.
This can be done far better by scanning through the array again and collect all matching items in a second array.
This commit is contained in:
Christoph Oelckers 2018-12-28 10:08:39 +01:00
commit 64595abe60
12 changed files with 72 additions and 126 deletions

View file

@ -108,6 +108,8 @@ TArray<FMapThing> MapThingsConverted;
bool ForceNodeBuild;
void PO_Init();
#define MISSING_TEXTURE_WARN_LIMIT 20
void BloodCrypt (void *data, int key, int len);