- moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing.

Since the SpawnedThings array is still available when polyobjects are spawned it makes no sense to create an expensive linked list in P_SpawnMapThing.
This can be done far better by scanning through the array again and collect all matching items in a second array.
This commit is contained in:
Christoph Oelckers 2018-12-28 10:08:39 +01:00
commit 64595abe60
12 changed files with 72 additions and 126 deletions

View file

@ -1343,7 +1343,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int n
_CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF);
// Use this to break at a specific allocation number.
_crtBreakAlloc = 227524;
//_crtBreakAlloc = 227524;
#endif
DoMain (hInstance);