- handled approx. half of all cases where the address of level is taken.
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38 changed files with 122 additions and 128 deletions
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@ -73,7 +73,7 @@ bool DBot::Reachable (AActor *rtarget)
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double estimated_dist = player->mo->Distance2D(rtarget);
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bool reachable = true;
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FPathTraverse it(&level, player->mo->X()+player->mo->Vel.X, player->mo->Y()+player->mo->Vel.Y, rtarget->X(), rtarget->Y(), PT_ADDLINES|PT_ADDTHINGS);
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FPathTraverse it(Level, player->mo->X()+player->mo->Vel.X, player->mo->Y()+player->mo->Vel.Y, rtarget->X(), rtarget->Y(), PT_ADDLINES|PT_ADDTHINGS);
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intercept_t *in;
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while ((in = it.Next()))
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{
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