- handled approx. half of all cases where the address of level is taken.
This commit is contained in:
parent
b4acb857ad
commit
648e472744
38 changed files with 122 additions and 128 deletions
|
|
@ -254,7 +254,7 @@ sector_t *FGLRenderer::RenderView(player_t* player)
|
|||
bool saved_niv = NoInterpolateView;
|
||||
NoInterpolateView = false;
|
||||
// prepare all camera textures that have been used in the last frame
|
||||
auto Level = &level;
|
||||
auto Level = r_viewpoint.ViewLevel;
|
||||
gl_RenderState.CheckTimer(Level->ShaderStartTime);
|
||||
Level->canvasTextureInfo.UpdateAll([&](AActor *camera, FCanvasTexture *camtex, double fov)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue