- handled approx. half of all cases where the address of level is taken.
This commit is contained in:
parent
b4acb857ad
commit
648e472744
38 changed files with 122 additions and 128 deletions
|
|
@ -54,17 +54,17 @@ const int AAPreference = 16;
|
|||
#define D(x) do{}while(0)
|
||||
#endif
|
||||
|
||||
FNodeBuilder::FNodeBuilder(FLevel &level)
|
||||
: Level(level), GLNodes(false), SegsStuffed(0)
|
||||
FNodeBuilder::FNodeBuilder(FLevel &lev)
|
||||
: Level(lev), GLNodes(false), SegsStuffed(0)
|
||||
{
|
||||
VertexMap = NULL;
|
||||
OldVertexTable = NULL;
|
||||
}
|
||||
|
||||
FNodeBuilder::FNodeBuilder (FLevel &level,
|
||||
FNodeBuilder::FNodeBuilder (FLevel &lev,
|
||||
TArray<FPolyStart> &polyspots, TArray<FPolyStart> &anchors,
|
||||
bool makeGLNodes)
|
||||
: Level(level), GLNodes(makeGLNodes), SegsStuffed(0)
|
||||
: Level(lev), GLNodes(makeGLNodes), SegsStuffed(0)
|
||||
{
|
||||
VertexMap = new FVertexMap (*this, Level.MinX, Level.MinY, Level.MaxX, Level.MaxY);
|
||||
FindUsedVertices (Level.Vertices, Level.NumVertices);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue