- handled approx. half of all cases where the address of level is taken.

This commit is contained in:
Christoph Oelckers 2019-01-28 00:55:21 +01:00
commit 648e472744
38 changed files with 122 additions and 128 deletions

View file

@ -54,17 +54,17 @@ const int AAPreference = 16;
#define D(x) do{}while(0)
#endif
FNodeBuilder::FNodeBuilder(FLevel &level)
: Level(level), GLNodes(false), SegsStuffed(0)
FNodeBuilder::FNodeBuilder(FLevel &lev)
: Level(lev), GLNodes(false), SegsStuffed(0)
{
VertexMap = NULL;
OldVertexTable = NULL;
}
FNodeBuilder::FNodeBuilder (FLevel &level,
FNodeBuilder::FNodeBuilder (FLevel &lev,
TArray<FPolyStart> &polyspots, TArray<FPolyStart> &anchors,
bool makeGLNodes)
: Level(level), GLNodes(makeGLNodes), SegsStuffed(0)
: Level(lev), GLNodes(makeGLNodes), SegsStuffed(0)
{
VertexMap = new FVertexMap (*this, Level.MinX, Level.MinY, Level.MaxX, Level.MaxY);
FindUsedVertices (Level.Vertices, Level.NumVertices);