- handled approx. half of all cases where the address of level is taken.
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38 changed files with 122 additions and 128 deletions
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@ -136,7 +136,7 @@ void PolyRenderer::RenderActorView(AActor *actor, bool dontmaplines)
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R_SetupFrame(Viewpoint, Viewwindow, actor);
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Level = Viewpoint.ViewLevel;
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P_FindParticleSubsectors();
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PO_LinkToSubsectors(&level);
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PO_LinkToSubsectors(Level);
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static bool firstcall = true;
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if (firstcall)
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