- handled approx. half of all cases where the address of level is taken.
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b4acb857ad
commit
648e472744
38 changed files with 122 additions and 128 deletions
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@ -471,11 +471,11 @@ void S_Start ()
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//
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//==========================================================================
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void S_PrecacheLevel ()
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void S_PrecacheLevel (FLevelLocals *Level)
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{
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unsigned int i;
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if (GSnd)
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if (GSnd && Level == currentUILevel)
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{
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for (i = 0; i < S_sfx.Size(); ++i)
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{
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@ -483,7 +483,7 @@ void S_PrecacheLevel ()
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}
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AActor *actor;
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TThinkerIterator<AActor> iterator;
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auto iterator = Level->GetThinkerIterator<AActor>();
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// Precache all sounds known to be used by the currently spawned actors.
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while ( (actor = iterator.Next()) != NULL )
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@ -1371,7 +1371,7 @@ void S_SoundMinMaxDist(AActor *ent, int channel, FSoundID sound_id, float volume
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void S_Sound (const FPolyObj *poly, int channel, FSoundID sound_id, float volume, float attenuation)
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{
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if (poly->GetLevel() != currentUILevel) return;
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if (poly->Level != currentUILevel) return;
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S_StartSound (nullptr, nullptr, poly, nullptr, channel, sound_id, volume, attenuation);
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}
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