Replaced uint with unsigned int

This commit is contained in:
Marcus Minhorst 2025-07-19 10:00:49 -04:00 committed by Ricardo Luís Vaz Silva
commit 649ddd7774
31 changed files with 86 additions and 90 deletions

View file

@ -261,7 +261,7 @@ CUSTOM_CVAR (Int, fraglimit, 0, CVAR_SERVERINFO)
// lowered below somebody's current frag count.
if (deathmatch && self > 0)
{
for (uint i = 0; i < MAXPLAYERS; ++i)
for (unsigned int i = 0; i < MAXPLAYERS; ++i)
{
if (playeringame[i] && self <= D_GetFragCount(&players[i]))
{
@ -509,7 +509,7 @@ CUSTOM_CVAR (Int, dmflags2, 0, CVAR_SERVERINFO | CVAR_NOINITCALL)
if ((self & DF2_NO_AUTOMAP) && automapactive)
AM_Stop ();
for (uint i = 0; i < MAXPLAYERS; i++)
for (unsigned int i = 0; i < MAXPLAYERS; i++)
{
player_t *p = &players[i];
@ -3039,7 +3039,7 @@ static void GC_MarkGameRoots()
Level->Mark();
// Mark players.
for (uint i = 0; i < MAXPLAYERS; i++)
for (unsigned int i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
players[i].PropagateMark();