Replaced uint with unsigned int
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b2c57b6656
commit
649ddd7774
31 changed files with 86 additions and 90 deletions
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@ -1154,7 +1154,7 @@ void G_Ticker ()
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// do player reborns if needed
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// TODO: These should really be moved to queues.
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for (uint i = 0; i < MAXPLAYERS; ++i)
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for (unsigned int i = 0; i < MAXPLAYERS; ++i)
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{
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if (!playeringame[i])
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continue;
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@ -1473,7 +1473,7 @@ double FLevelLocals::PlayersRangeFromSpot (FPlayerStart *spot)
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{
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double closest = INT_MAX;
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double distance;
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uint i;
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unsigned int i;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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@ -1569,7 +1569,7 @@ void FLevelLocals::DeathMatchSpawnPlayer (int playernum)
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I_Error ("No deathmatch starts");
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bool hasSpawned = false;
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for (uint i = 0; i < MAXPLAYERS; ++i)
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for (unsigned int i = 0; i < MAXPLAYERS; ++i)
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{
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if (PlayerInGame(i) && Players[i]->mo != nullptr && Players[i]->health > 0)
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{
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@ -2604,7 +2604,7 @@ void G_RecordDemo (const char* name)
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void G_BeginRecording (const char *startmap)
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{
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uint i;
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unsigned int i;
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if (startmap == NULL)
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{
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@ -2719,7 +2719,7 @@ bool G_ProcessIFFDemo (FString &mapname)
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bool bodyHit = false;
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int numPlayers = 0;
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int id, len;
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uint i;
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unsigned int i;
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uLong uncompSize = 0;
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uint8_t *nextchunk;
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@ -2992,7 +2992,7 @@ bool G_CheckDemoStatus (void)
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demoplayback = false;
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netgame = false;
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multiplayer = false;
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for (uint i = 1; i < MAXPLAYERS; i++)
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for (unsigned int i = 1; i < MAXPLAYERS; i++)
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playeringame[i] = 0;
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consoleplayer = 0;
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players[0].camera = nullptr;
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