Replaced uint with unsigned int
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31 changed files with 86 additions and 90 deletions
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@ -426,7 +426,7 @@ void P_FreeLevelData (bool fullgc)
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void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
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{
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uint i;
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unsigned int i;
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Level->ShaderStartTime = I_msTimeFS(); // indicate to the shader system that the level just started
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