Replaced uint with unsigned int
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b2c57b6656
commit
649ddd7774
31 changed files with 86 additions and 90 deletions
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@ -6031,7 +6031,7 @@ void PlayerPointerSubstitution(AActor* oldPlayer, AActor* newPlayer, bool remove
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}
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// Go through player infos.
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for (uint i = 0; i < MAXPLAYERS; ++i)
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for (unsigned int i = 0; i < MAXPLAYERS; ++i)
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{
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if (!oldPlayer->Level->PlayerInGame(i))
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continue;
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@ -6152,7 +6152,7 @@ int MorphPointerSubstitution(AActor* from, AActor* to)
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to->MoveBehaviors(*from);
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// Go through player infos.
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for (uint i = 0; i < MAXPLAYERS; ++i)
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for (unsigned int i = 0; i < MAXPLAYERS; ++i)
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{
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if (!from->Level->PlayerInGame(i))
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continue;
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@ -6388,7 +6388,7 @@ AActor *FLevelLocals::SpawnPlayer (FPlayerStart *mthing, int playernum, int flag
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VMCall(func, params, 2, rets, 1);
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}
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for (uint ii = 0; ii < MAXPLAYERS; ++ii)
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for (unsigned int ii = 0; ii < MAXPLAYERS; ++ii)
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{
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if (PlayerInGame(ii) && Players[ii]->camera == oldactor)
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{
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@ -6621,7 +6621,7 @@ AActor *FLevelLocals::SpawnMapThing (FMapThing *mthing, int position)
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else if (!deathmatch)
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{ // Cooperative
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mask = 0;
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for (uint i = 0; i < MAXPLAYERS; i++)
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for (unsigned int i = 0; i < MAXPLAYERS; i++)
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{
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if (PlayerInGame(i))
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{
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