- hw_sprites extracted
- moved the variables for OpenGL's special textures to the texture manager because it is far better suited as a container than the GLRenderer.
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23 changed files with 1196 additions and 1124 deletions
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@ -574,7 +574,6 @@ void OpenGLFrameBuffer::GameRestart()
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memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
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UpdatePalette ();
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ScreenshotBuffer = NULL;
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GLRenderer->GetSpecialTextures();
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}
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