- hw_sprites extracted

- moved the variables for OpenGL's special textures to the texture manager because it is far better suited as a container than the GLRenderer.
This commit is contained in:
Christoph Oelckers 2018-04-29 00:09:44 +02:00
commit 64b108ff44
23 changed files with 1196 additions and 1124 deletions

View file

@ -574,7 +574,6 @@ void OpenGLFrameBuffer::GameRestart()
memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
UpdatePalette ();
ScreenshotBuffer = NULL;
GLRenderer->GetSpecialTextures();
}