- hw_sprites extracted
- moved the variables for OpenGL's special textures to the texture manager because it is far better suited as a container than the GLRenderer.
This commit is contained in:
parent
d1720ad790
commit
64b108ff44
23 changed files with 1196 additions and 1124 deletions
|
|
@ -1054,6 +1054,12 @@ void FTextureManager::Init()
|
|||
{
|
||||
tex.Texture->AddAutoMaterials();
|
||||
}
|
||||
|
||||
glLight = TexMan.CheckForTexture("glstuff/gllight.png", ETextureType::MiscPatch);
|
||||
glPart2 = TexMan.CheckForTexture("glstuff/glpart2.png", ETextureType::MiscPatch);
|
||||
glPart = TexMan.CheckForTexture("glstuff/glpart.png", ETextureType::MiscPatch);
|
||||
mirrorTexture = TexMan.CheckForTexture("glstuff/mirror.png", ETextureType::MiscPatch);
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue