- hw_sprites extracted

- moved the variables for OpenGL's special textures to the texture manager because it is far better suited as a container than the GLRenderer.
This commit is contained in:
Christoph Oelckers 2018-04-29 00:09:44 +02:00
commit 64b108ff44
23 changed files with 1196 additions and 1124 deletions

View file

@ -1054,6 +1054,12 @@ void FTextureManager::Init()
{
tex.Texture->AddAutoMaterials();
}
glLight = TexMan.CheckForTexture("glstuff/gllight.png", ETextureType::MiscPatch);
glPart2 = TexMan.CheckForTexture("glstuff/glpart2.png", ETextureType::MiscPatch);
glPart = TexMan.CheckForTexture("glstuff/glpart.png", ETextureType::MiscPatch);
mirrorTexture = TexMan.CheckForTexture("glstuff/mirror.png", ETextureType::MiscPatch);
}
//==========================================================================