- Changed singleplayer allowrespawn to act like a co-op game when you
change levels while dead by immediately respawning you before the switch so that you get to keep all your inventory. - Fixed: G_InitLevelLocals() did not set flags2. SVN r1406 (trunk)
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3 changed files with 9 additions and 2 deletions
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@ -3735,7 +3735,6 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer)
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mobj->z = mobj->ceilingz - mobj->height;
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}
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// [BC] Do script stuff
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if (!tempplayer)
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{
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