- Changed singleplayer allowrespawn to act like a co-op game when you

change levels while dead by immediately respawning you before the switch
  so that you get to keep all your inventory.
- Fixed: G_InitLevelLocals() did not set flags2.


SVN r1406 (trunk)
This commit is contained in:
Randy Heit 2009-02-06 04:43:51 +00:00
commit 64b783f4bd
3 changed files with 9 additions and 2 deletions

View file

@ -3735,7 +3735,6 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer)
mobj->z = mobj->ceilingz - mobj->height;
}
// [BC] Do script stuff
if (!tempplayer)
{