- fixed some incomplete checks for static arrays.
- made AActor::OkaytoSwitchTarget scripted virtual.
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parent
d283beb063
commit
64bdc8c495
4 changed files with 31 additions and 4 deletions
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@ -1682,8 +1682,13 @@ DEFINE_ACTION_FUNCTION(AActor, PoisonMobj)
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return 0;
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}
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//==========================================================================
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//
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// OkayToSwitchTarget
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//
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//==========================================================================
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bool AActor::OkayToSwitchTarget (AActor *other)
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bool AActor::OkayToSwitchTarget(AActor *other)
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{
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if (other == this)
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return false; // [RH] Don't hate self (can happen when shooting barrels)
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@ -1743,6 +1748,27 @@ bool AActor::OkayToSwitchTarget (AActor *other)
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return true;
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}
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DEFINE_ACTION_FUNCTION(AActor, OkayToSwitchTarget)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_OBJECT(other, AActor);
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ACTION_RETURN_BOOL(self->OkayToSwitchTarget(other));
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}
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bool AActor::CallOkayToSwitchTarget(AActor *other)
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{
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IFVIRTUAL(AActor, OkayToSwitchTarget)
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{
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VMValue params[] = { (DObject*)this, other };
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int retv;
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VMReturn ret(&retv);
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GlobalVMStack.Call(func, params, 2, &ret, 1);
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return !!retv;
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}
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return false;
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}
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//==========================================================================
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//
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// P_PoisonPlayer - Sets up all data concerning poisoning
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