- fix: player landing sound was not properly playing, error in morph logic check
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@ -1291,7 +1291,7 @@ class Actor : Thinker native
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bool grunted;
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// [RH] only make noise if alive
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if (self.health > 0 && !self.player.morphTics)
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if (self.health > 0 && self.player.morphTics == 0)
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{
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grunted = false;
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// Why should this number vary by gravity?
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