May 4, 2006 (Changes by Graf Zahl)
- Converted A_Hexendecorations.cpp - Changed the lower decal spawning code to transfer the main decal's color if the lower decal's default color is the same as the main decal's. - Changed the decal stretcher back to use the specified size parameters as a scaling factor and not a destination size because this is more consistent with the rest of the decal code. Also adjusted the blood smear definition in DECALDEF and the description in the Wiki for this. - Added Jim's most recent fixes. SVN r77 (trunk)
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21 changed files with 1796 additions and 906 deletions
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@ -1187,20 +1187,18 @@ DThinker *FDecalStretcherAnim::CreateThinker (DBaseDecal *actor, side_t *wall) c
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thinker->TimeToStart = level.maptime + StretchStart;
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thinker->TimeToStop = thinker->TimeToStart + StretchTime;
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FTexture * tex = TexMan[actor->PicNum];
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if (GoalX >= 0 && tex != NULL)
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if (GoalX >= 0)
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{
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thinker->GoalX = GoalX / tex->GetWidth();
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thinker->GoalX = GoalX;
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thinker->bStretchX = true;
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}
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else
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{
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thinker->bStretchX = false;
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}
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if (GoalY >= 0 && tex != NULL)
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if (GoalY >= 0)
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{
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thinker->GoalY = GoalY / tex->GetHeight();
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thinker->GoalY = GoalY;
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thinker->bStretchY = true;
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}
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else
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