- moved the backdrop for the player box into the texture manager so that the menu doesn't have to bother with managing the texture itself.
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4 changed files with 362 additions and 302 deletions
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@ -976,6 +976,7 @@ void FTextureManager::SortTexturesByType(int start, int end)
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// FTextureManager :: Init
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//
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//==========================================================================
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FTexture *GetBackdropTexture();
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void FTextureManager::Init()
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{
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@ -987,6 +988,7 @@ void FTextureManager::Init()
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// Texture 0 is a dummy texture used to indicate "no texture"
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AddTexture (new FDummyTexture);
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AddTexture(GetBackdropTexture());
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int wadcnt = Wads.GetNumWads();
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for(int i = 0; i< wadcnt; i++)
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