- made AActor::velx/y/z and player_t::velx/y fixedvec's.

(This commit is 95% search & replace with only a few places where velz was used as a local variable changed.)
This commit is contained in:
Christoph Oelckers 2016-03-12 14:11:43 +01:00
commit 651817fad7
81 changed files with 869 additions and 870 deletions

View file

@ -1334,11 +1334,11 @@ void FParser::SF_MobjMomx(void)
if(t_argc > 1)
{
if(mo)
mo->velx = fixedvalue(t_argv[1]);
mo->vel.x = fixedvalue(t_argv[1]);
}
t_return.type = svt_fixed;
t_return.value.f = mo ? mo->velx : 0;
t_return.value.f = mo ? mo->vel.x : 0;
}
}
@ -1358,11 +1358,11 @@ void FParser::SF_MobjMomy(void)
if(t_argc > 1)
{
if(mo)
mo->vely = fixedvalue(t_argv[1]);
mo->vel.y = fixedvalue(t_argv[1]);
}
t_return.type = svt_fixed;
t_return.value.f = mo ? mo->vely : 0;
t_return.value.f = mo ? mo->vel.y : 0;
}
}
@ -1382,11 +1382,11 @@ void FParser::SF_MobjMomz(void)
if(t_argc > 1)
{
if(mo)
mo->velz = fixedvalue(t_argv[1]);
mo->vel.z = fixedvalue(t_argv[1]);
}
t_return.type = svt_fixed;
t_return.value.f = mo ? mo->velz : 0;
t_return.value.f = mo ? mo->vel.z : 0;
}
}