- made AActor::velx/y/z and player_t::velx/y fixedvec's.

(This commit is 95% search & replace with only a few places where velz was used as a local variable changed.)
This commit is contained in:
Christoph Oelckers 2016-03-12 14:11:43 +01:00
commit 651817fad7
81 changed files with 869 additions and 870 deletions

View file

@ -175,9 +175,9 @@ class ARandomSpawner : public AActor
newmobj->SpawnFlags = SpawnFlags;
newmobj->tid = tid;
newmobj->AddToHash();
newmobj->velx = velx;
newmobj->vely = vely;
newmobj->velz = velz;
newmobj->vel.x = vel.x;
newmobj->vel.y = vel.y;
newmobj->vel.z = vel.z;
newmobj->master = master; // For things such as DamageMaster/DamageChildren, transfer mastery.
newmobj->target = target;
newmobj->tracer = tracer;