WIP VkLightmap integration
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parent
696166a726
commit
651903fe71
12 changed files with 262 additions and 41 deletions
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@ -1,10 +1,12 @@
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#include "vk_lightmap.h"
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#include "vulkan/vk_renderdevice.h"
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#include "vk_raytrace.h"
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#include "zvulkan/vulkanbuilders.h"
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#include "halffloat.h"
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#include "filesystem.h"
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VkLightmap::VkLightmap(VulkanRenderDevice* fb) : fb(fb)
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{
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useRayQuery = fb->GetDevice()->PhysicalDevice.Features.RayQuery.rayQuery;
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@ -89,7 +91,7 @@ void VkLightmap::RenderAtlasImage(size_t pageIndex)
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};
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beginPass();
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for (size_t i = 0; i < mesh->surfaces.Size(); i++)
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for (size_t i = 0; i < mesh->surfaces.size(); i++)
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{
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hwrenderer::Surface* targetSurface = mesh->surfaces[i].get();
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if (targetSurface->atlasPageIndex != pageIndex)
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@ -156,14 +158,14 @@ void VkLightmap::RenderAtlasImage(size_t pageIndex)
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lightinfo++;
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}
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PushConstants pc;
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LightmapPushConstants pc;
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pc.LightStart = firstLight;
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pc.LightEnd = firstLight + lightCount;
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pc.SurfaceIndex = (int32_t)i;
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pc.LightmapOrigin = targetSurface->worldOrigin - targetSurface->worldStepX - targetSurface->worldStepY;
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pc.LightmapStepX = targetSurface->worldStepX * viewport.width;
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pc.LightmapStepY = targetSurface->worldStepY * viewport.height;
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cmdbuffer->pushConstants(raytrace.pipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants), &pc);
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cmdbuffer->pushConstants(raytrace.pipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(LightmapPushConstants), &pc);
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SceneVertex* vertex = &vertices.Vertices[firstVertex];
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@ -194,7 +196,7 @@ void VkLightmap::CreateAtlasImages()
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const int spacing = 3; // Note: the spacing is here to avoid that the resolve sampler finds data from other surface tiles
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RectPacker packer(atlasImageSize, atlasImageSize, RectPacker::Spacing(spacing));
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for (size_t i = 0; i < mesh->surfaces.Size(); i++)
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for (size_t i = 0; i < mesh->surfaces.size(); i++)
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{
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hwrenderer::Surface* surface = mesh->surfaces[i].get();
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@ -259,14 +261,14 @@ void VkLightmap::ResolveAtlasImage(size_t i)
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viewport.height = (float)atlasImageSize;
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cmdbuffer->setViewport(0, 1, &viewport);
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PushConstants pc;
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LightmapPushConstants pc;
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pc.LightStart = 0;
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pc.LightEnd = 0;
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pc.SurfaceIndex = 0;
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pc.LightmapOrigin = FVector3(0.0f, 0.0f, 0.0f);
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pc.LightmapStepX = FVector3(0.0f, 0.0f, 0.0f);
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pc.LightmapStepY = FVector3(0.0f, 0.0f, 0.0f);
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cmdbuffer->pushConstants(resolve.pipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstants), &pc);
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cmdbuffer->pushConstants(resolve.pipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(LightmapPushConstants), &pc);
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int firstVertex = vertices.Pos;
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int vertexCount = 4;
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@ -303,7 +305,7 @@ void VkLightmap::DownloadAtlasImage(size_t pageIndex)
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hvec4* pixels = (hvec4*)atlasImages[pageIndex].Transfer->Map(0, atlasImageSize * atlasImageSize * sizeof(hvec4));
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for (size_t i = 0; i < mesh->surfaces.Size(); i++)
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for (size_t i = 0; i < mesh->surfaces.size(); i++)
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{
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hwrenderer::Surface* surface = mesh->surfaces[i].get();
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if (surface->atlasPageIndex != pageIndex)
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@ -406,7 +408,7 @@ void VkLightmap::CreateRaytracePipeline()
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raytrace.pipelineLayout = PipelineLayoutBuilder()
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.AddSetLayout(raytrace.descriptorSetLayout0.get())
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.AddSetLayout(raytrace.descriptorSetLayout1.get())
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.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants))
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.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(LightmapPushConstants))
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.DebugName("raytrace.pipelineLayout")
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.Create(fb->GetDevice());
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@ -476,32 +478,37 @@ void VkLightmap::CreateRaytracePipeline()
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void VkLightmap::UpdateAccelStructDescriptors()
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{
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// To do: fetch this from VkDescriptorSetManager - perhaps manage it all over there?
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auto nodesBuffer = fb->GetRaytrace()->GetNodeBuffer();
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auto tlAccelStruct = fb->GetRaytrace()->GetAccelStruct();
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auto vertexBuffer = fb->GetRaytrace()->GetVertexBuffer();
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auto indexBuffer = fb->GetRaytrace()->GetIndexBuffer();
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auto surfaceIndexBuffer = fb->GetRaytrace()->GetSurfaceIndexBuffer();
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auto surfaceBuffer = fb->GetRaytrace()->GetSurfaceIndexBuffer();
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auto portalBuffer = fb->GetRaytrace()->GetPortalBuffer();
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#if 0
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if (useRayQuery)
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{
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WriteDescriptors()
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.AddAccelerationStructure(raytrace.descriptorSet1.get(), 0, tlAccelStruct.get())
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.AddAccelerationStructure(raytrace.descriptorSet1.get(), 0, tlAccelStruct)
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.Execute(fb->GetDevice());
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}
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else
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{
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WriteDescriptors()
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.AddBuffer(raytrace.descriptorSet1.get(), 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nodesBuffer.get())
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.AddBuffer(raytrace.descriptorSet1.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, vertexBuffer.get())
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.AddBuffer(raytrace.descriptorSet1.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, indexBuffer.get())
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.AddBuffer(raytrace.descriptorSet1.get(), 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nodesBuffer)
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.AddBuffer(raytrace.descriptorSet1.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, vertexBuffer)
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.AddBuffer(raytrace.descriptorSet1.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, indexBuffer)
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.Execute(fb->GetDevice());
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}
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WriteDescriptors()
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.AddBuffer(raytrace.descriptorSet0.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uniformBuffer.get(), 0, sizeof(Uniforms))
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.AddBuffer(raytrace.descriptorSet0.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceIndexBuffer.get())
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.AddBuffer(raytrace.descriptorSet0.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceBuffer.get())
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.AddBuffer(raytrace.descriptorSet0.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, sceneLightBuffer.get())
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.AddBuffer(raytrace.descriptorSet0.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, portalBuffer.get())
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.AddBuffer(raytrace.descriptorSet0.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uniforms.Buffer.get(), 0, sizeof(Uniforms))
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.AddBuffer(raytrace.descriptorSet0.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceIndexBuffer)
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.AddBuffer(raytrace.descriptorSet0.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceBuffer)
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//.AddBuffer(raytrace.descriptorSet0.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, sceneLightBuffer.get()) // TODO !!!!!!!!!
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.AddBuffer(raytrace.descriptorSet0.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, portalBuffer)
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.Execute(fb->GetDevice());
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#endif
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}
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void VkLightmap::CreateResolvePipeline()
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@ -513,7 +520,7 @@ void VkLightmap::CreateResolvePipeline()
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resolve.pipelineLayout = PipelineLayoutBuilder()
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.AddSetLayout(resolve.descriptorSetLayout.get())
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.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstants))
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.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(LightmapPushConstants))
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.DebugName("resolve.pipelineLayout")
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.Create(fb->GetDevice());
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