- scriptified A_Explode and relatives.

This commit is contained in:
Christoph Oelckers 2018-11-24 19:29:52 +01:00
commit 652606f70b
8 changed files with 199 additions and 218 deletions

View file

@ -6229,7 +6229,7 @@ int P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bom
// them far too "active." BossBrains also use the old code
// because some user levels require they have a height of 16,
// which can make them near impossible to hit with the new code.
if ((flags & RADF_NODAMAGE) || !((bombspot->flags5 | thing->flags5) & MF5_OLDRADIUSDMG))
if (((flags & RADF_NODAMAGE) || !((bombspot->flags5 | thing->flags5) & MF5_OLDRADIUSDMG)) && !(flags & RADF_OLDRADIUSDAMAGE))
{
double points = P_GetRadiusDamage(false, bombspot, thing, bombdamage, bombdistance, fulldamagedistance, bombsource == thing);
double check = int(points) * bombdamage;
@ -6306,6 +6306,18 @@ int P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bom
return count;
}
DEFINE_ACTION_FUNCTION(AActor, RadiusAttack)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_OBJECT(bombsource, AActor);
PARAM_INT(bombdamage);
PARAM_INT(bombdistance);
PARAM_NAME(damagetype);
PARAM_INT(flags);
PARAM_INT(fulldamagedistance);
ACTION_RETURN_INT(P_RadiusAttack(self, bombsource, bombdamage, bombdistance, damagetype, flags, fulldamagedistance));
}
//==========================================================================
//
// SECTOR HEIGHT CHANGING