- floatified quake and weapon code
This commit is contained in:
parent
2dbd79cc8d
commit
6557f3b8c8
13 changed files with 140 additions and 179 deletions
|
|
@ -269,7 +269,7 @@ void InitBotStuff()
|
|||
AWeapon *w = (AWeapon*)GetDefaultByType(cls);
|
||||
if (w != NULL)
|
||||
{
|
||||
w->MoveCombatDist = botinits[i].movecombatdist;
|
||||
w->MoveCombatDist = botinits[i].movecombatdist/65536.;
|
||||
w->WeaponFlags |= botinits[i].weaponflags;
|
||||
w->ProjectileType = PClass::FindActor(botinits[i].projectile);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue