- floatified quake and weapon code

This commit is contained in:
Christoph Oelckers 2016-03-23 20:45:48 +01:00
commit 6557f3b8c8
13 changed files with 140 additions and 179 deletions

View file

@ -2028,7 +2028,7 @@ DEFINE_CLASS_PROPERTY(upsound, S, Weapon)
//==========================================================================
DEFINE_CLASS_PROPERTY(yadjust, F, Weapon)
{
PROP_FIXED_PARM(i, 0);
PROP_FLOAT_PARM(i, 0);
defaults->YAdjust = i;
}
@ -2056,7 +2056,7 @@ DEFINE_CLASS_PROPERTY(bobstyle, S, Weapon)
//==========================================================================
DEFINE_CLASS_PROPERTY(bobspeed, F, Weapon)
{
PROP_FIXED_PARM(i, 0);
PROP_FLOAT_PARM(i, 0);
defaults->BobSpeed = i;
}
@ -2065,7 +2065,7 @@ DEFINE_CLASS_PROPERTY(bobspeed, F, Weapon)
//==========================================================================
DEFINE_CLASS_PROPERTY(bobrangex, F, Weapon)
{
PROP_FIXED_PARM(i, 0);
PROP_FLOAT_PARM(i, 0);
defaults->BobRangeX = i;
}
@ -2074,7 +2074,7 @@ DEFINE_CLASS_PROPERTY(bobrangex, F, Weapon)
//==========================================================================
DEFINE_CLASS_PROPERTY(bobrangey, F, Weapon)
{
PROP_FIXED_PARM(i, 0);
PROP_FLOAT_PARM(i, 0);
defaults->BobRangeY = i;
}