- floatified quake and weapon code
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parent
2dbd79cc8d
commit
6557f3b8c8
13 changed files with 140 additions and 179 deletions
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@ -2028,7 +2028,7 @@ DEFINE_CLASS_PROPERTY(upsound, S, Weapon)
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//==========================================================================
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DEFINE_CLASS_PROPERTY(yadjust, F, Weapon)
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{
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PROP_FIXED_PARM(i, 0);
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PROP_FLOAT_PARM(i, 0);
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defaults->YAdjust = i;
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}
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@ -2056,7 +2056,7 @@ DEFINE_CLASS_PROPERTY(bobstyle, S, Weapon)
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//==========================================================================
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DEFINE_CLASS_PROPERTY(bobspeed, F, Weapon)
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{
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PROP_FIXED_PARM(i, 0);
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PROP_FLOAT_PARM(i, 0);
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defaults->BobSpeed = i;
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}
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@ -2065,7 +2065,7 @@ DEFINE_CLASS_PROPERTY(bobspeed, F, Weapon)
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//==========================================================================
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DEFINE_CLASS_PROPERTY(bobrangex, F, Weapon)
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{
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PROP_FIXED_PARM(i, 0);
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PROP_FLOAT_PARM(i, 0);
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defaults->BobRangeX = i;
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}
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@ -2074,7 +2074,7 @@ DEFINE_CLASS_PROPERTY(bobrangex, F, Weapon)
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//==========================================================================
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DEFINE_CLASS_PROPERTY(bobrangey, F, Weapon)
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{
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PROP_FIXED_PARM(i, 0);
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PROP_FLOAT_PARM(i, 0);
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defaults->BobRangeY = i;
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}
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