Use PType for typing things in PSymbolConst.

This commit is contained in:
Randy Heit 2013-09-07 20:35:46 -05:00
commit 6584819d01
3 changed files with 11 additions and 12 deletions

View file

@ -205,12 +205,12 @@ static void ParseConstant (FScanner &sc, PSymbolTable *symt, PClassActor *cls)
PSymbolConst *sym = new PSymbolConst(symname);
if (type == TK_Int)
{
sym->ValueType = VAL_Int;
sym->ValueType = TypeSInt32;
sym->Value = val.GetInt();
}
else
{
sym->ValueType = VAL_Float;
sym->ValueType = TypeFloat64;
sym->Float = val.GetFloat();
}
if (symt->AddSymbol (sym) == NULL)
@ -261,7 +261,7 @@ static void ParseEnum (FScanner &sc, PSymbolTable *symt, PClassActor *cls)
delete expr;
}
PSymbolConst *sym = new PSymbolConst(symname);
sym->ValueType = VAL_Int;
sym->ValueType = TypeSInt32;
sym->Value = currvalue;
if (symt->AddSymbol (sym) == NULL)
{