- moved the VM types into their own file and only include it where really needed.
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111 changed files with 4283 additions and 4147 deletions
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@ -84,7 +84,7 @@
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#include "r_utility.h"
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#include "p_spec.h"
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#include "serializer.h"
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#include "virtual.h"
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#include "vm.h"
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#include "events.h"
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#include "gi.h"
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@ -92,6 +92,7 @@
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#include "g_hub.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#include "vm.h"
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#include <string.h>
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@ -1318,8 +1319,7 @@ void G_FinishTravel ()
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IFVIRTUALPTR(inv, AInventory, Travelled)
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{
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VMValue params[1] = { inv };
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VMFrameStack stack;
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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if (ib_compatflags & BCOMPATF_RESETPLAYERSPEED)
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