- moved the VM types into their own file and only include it where really needed.
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111 changed files with 4283 additions and 4147 deletions
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@ -11,6 +11,7 @@
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#include "templates.h"
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#include "serializer.h"
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#include "r_data/r_translate.h"
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#include "vm.h"
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//----------------------------------------------------------------------------
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//
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@ -60,7 +60,7 @@
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#include "p_local.h"
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#include "c_dispatch.h"
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#include "g_level.h"
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#include "scripting/thingdef.h"
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#include "thingdef.h"
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#include "i_system.h"
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#include "templates.h"
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#include "doomdata.h"
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@ -74,6 +74,7 @@
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#include "actorinlines.h"
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#include "c_cvars.h"
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#include "gl/system//gl_interface.h"
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#include "vm.h"
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EXTERN_CVAR(Int, vid_renderer)
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@ -15,7 +15,8 @@
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#include "d_player.h"
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#include "r_data/sprites.h"
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#include "g_levellocals.h"
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#include "virtual.h"
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#include "vm.h"
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#include "vm.h"
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static FRandom pr_morphmonst ("MorphMonster");
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@ -612,8 +613,7 @@ void EndAllPowerupEffects(AInventory *item)
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IFVIRTUALPTRNAME(item, NAME_Powerup, EndEffect)
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{
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VMValue params[1] = { item };
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VMFrameStack stack;
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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item = item->Inventory;
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@ -638,8 +638,7 @@ void InitAllPowerupEffects(AInventory *item)
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IFVIRTUALPTRNAME(item, NAME_Powerup, InitEffect)
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{
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VMValue params[1] = { item };
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VMFrameStack stack;
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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item = item->Inventory;
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@ -40,6 +40,7 @@
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#include "doomstat.h"
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#include "serializer.h"
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#include "a_pickups.h"
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#include "vm.h"
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static FRandom pr_spot ("SpecialSpot");
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static FRandom pr_spawnmace ("SpawnMace");
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@ -54,7 +54,7 @@
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#include "r_utility.h"
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#include "cmdlib.h"
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#include "g_levellocals.h"
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#include "virtual.h"
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#include "vm.h"
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#include <time.h>
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@ -1093,7 +1093,7 @@ static void DrawPowerups(player_t *CPlayer)
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VMValue param[] = { item };
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int rv;
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VMReturn ret(&rv);
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GlobalVMStack.Call(func, param, 1, &ret, 1);
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VMCall(func, param, 1, &ret, 1);
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auto tex = FSetTextureID(rv);
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if (!tex.isValid()) continue;
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auto texture = TexMan(tex);
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