- moved the VM types into their own file and only include it where really needed.
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111 changed files with 4283 additions and 4147 deletions
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@ -15,7 +15,8 @@
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#include "d_player.h"
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#include "r_data/sprites.h"
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#include "g_levellocals.h"
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#include "virtual.h"
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#include "vm.h"
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#include "vm.h"
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static FRandom pr_morphmonst ("MorphMonster");
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@ -612,8 +613,7 @@ void EndAllPowerupEffects(AInventory *item)
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IFVIRTUALPTRNAME(item, NAME_Powerup, EndEffect)
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{
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VMValue params[1] = { item };
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VMFrameStack stack;
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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item = item->Inventory;
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@ -638,8 +638,7 @@ void InitAllPowerupEffects(AInventory *item)
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IFVIRTUALPTRNAME(item, NAME_Powerup, InitEffect)
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{
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VMValue params[1] = { item };
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VMFrameStack stack;
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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item = item->Inventory;
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