- moved the VM types into their own file and only include it where really needed.
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111 changed files with 4283 additions and 4147 deletions
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@ -48,7 +48,7 @@
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#include "r_utility.h"
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#include "a_morph.h"
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#include "g_levellocals.h"
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#include "virtual.h"
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#include "vm.h"
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#include "events.h"
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#include "p_acs.h"
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@ -479,7 +479,7 @@ void cht_DoCheat (player_t *player, int cheat)
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VMReturn ret;
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int oldpieces = 1;
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ret.IntAt(&oldpieces);
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GlobalVMStack.Call(gsp, params, 1, &ret, 1, nullptr);
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VMCall(gsp, params, 1, &ret, 1);
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item = player->mo->FindInventory(NAME_Sigil);
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if (item != NULL)
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@ -604,7 +604,7 @@ void cht_Give (player_t *player, const char *name, int amount)
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{
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FString namestr = name;
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VMValue params[3] = { player->mo, &namestr, amount };
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GlobalVMStack.Call(func, params, 3, nullptr, 0);
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VMCall(func, params, 3, nullptr, 0);
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}
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}
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@ -616,7 +616,7 @@ void cht_Take (player_t *player, const char *name, int amount)
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{
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FString namestr = name;
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VMValue params[3] = { player->mo, &namestr, amount };
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GlobalVMStack.Call(func, params, 3, nullptr, 0);
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VMCall(func, params, 3, nullptr, 0);
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}
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}
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