- moved the VM types into their own file and only include it where really needed.
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111 changed files with 4283 additions and 4147 deletions
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@ -87,6 +87,8 @@
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#include "stats.h"
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#include "types.h"
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#include "vm.h"
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// P-codes for ACS scripts
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enum
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@ -5431,7 +5433,7 @@ static int ScriptCall(AActor *activator, unsigned argc, int32_t *args)
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// The return value can be the same types as the parameter types, plus void
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if (func->Proto->ReturnTypes.Size() == 0)
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{
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GlobalVMStack.Call(func, ¶ms[0], params.Size(), nullptr, 0);
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VMCall(func, ¶ms[0], params.Size(), nullptr, 0);
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}
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else
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{
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@ -5439,7 +5441,7 @@ static int ScriptCall(AActor *activator, unsigned argc, int32_t *args)
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if (rettype == TypeSInt32 || rettype == TypeBool || rettype == TypeColor || rettype == TypeName || rettype == TypeSound)
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{
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VMReturn ret(&retval);
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GlobalVMStack.Call(func, ¶ms[0], params.Size(), &ret, 1);
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VMCall(func, ¶ms[0], params.Size(), &ret, 1);
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if (rettype == TypeName)
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{
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retval = GlobalACSStrings.AddString(FName(ENamedName(retval)));
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@ -5453,20 +5455,20 @@ static int ScriptCall(AActor *activator, unsigned argc, int32_t *args)
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{
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double d;
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VMReturn ret(&d);
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GlobalVMStack.Call(func, ¶ms[0], params.Size(), &ret, 1);
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VMCall(func, ¶ms[0], params.Size(), &ret, 1);
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retval = DoubleToACS(d);
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}
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else if (rettype == TypeString)
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{
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FString d;
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VMReturn ret(&d);
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GlobalVMStack.Call(func, ¶ms[0], params.Size(), &ret, 1);
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VMCall(func, ¶ms[0], params.Size(), &ret, 1);
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retval = GlobalACSStrings.AddString(d);
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}
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else
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{
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// All other return values can not be handled so ignore them.
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GlobalVMStack.Call(func, ¶ms[0], params.Size(), nullptr, 0);
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VMCall(func, ¶ms[0], params.Size(), nullptr, 0);
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}
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}
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}
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@ -6910,7 +6912,7 @@ static void SetMarineWeapon(AActor *marine, int weapon)
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if (smw)
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{
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VMValue params[2] = { marine, weapon };
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GlobalVMStack.Call(smw, params, 2, nullptr, 0, nullptr);
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VMCall(smw, params, 2, nullptr, 0);
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}
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}
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@ -6921,7 +6923,7 @@ static void SetMarineSprite(AActor *marine, PClassActor *source)
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if (sms)
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{
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VMValue params[2] = { marine, source };
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GlobalVMStack.Call(sms, params, 2, nullptr, 0, nullptr);
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VMCall(sms, params, 2, nullptr, 0);
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}
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}
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