- moved the VM types into their own file and only include it where really needed.
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111 changed files with 4283 additions and 4147 deletions
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@ -82,6 +82,8 @@
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#include "r_utility.h"
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#include "sbar.h"
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#include "actorinlines.h"
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#include "vm.h"
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#include "types.h"
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AActor *SingleActorFromTID(int tid, AActor *defactor);
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@ -182,7 +184,7 @@ bool AStateProvider::CallStateChain (AActor *actor, FState *state)
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}
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try
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{
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GlobalVMStack.Call(state->ActionFunc, params, state->ActionFunc->ImplicitArgs, wantret, numret);
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VMCall(state->ActionFunc, params, state->ActionFunc->ImplicitArgs, wantret, numret);
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}
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catch (CVMAbortException &err)
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{
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