- moved the VM types into their own file and only include it where really needed.
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111 changed files with 4283 additions and 4147 deletions
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@ -61,7 +61,7 @@
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#include "p_local.h"
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#include "menu/menu.h"
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#include "g_levellocals.h"
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#include "virtual.h"
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#include "vm.h"
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#include "actorinlines.h"
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// The conversations as they exist inside a SCRIPTxx lump.
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@ -867,7 +867,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
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{
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VMValue params[] = { cmenu, CurNode, pc->player, StaticLastReply };
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VMReturn ret(&ConversationMenuY);
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GlobalVMStack.Call(func, params, countof(params), &ret, 1);
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VMCall(func, params, countof(params), &ret, 1);
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}
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if (CurNode != PrevNode)
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