- moved the VM types into their own file and only include it where really needed.
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111 changed files with 4283 additions and 4147 deletions
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@ -54,7 +54,7 @@
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#include "d_player.h"
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#include "r_state.h"
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#include "g_levellocals.h"
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#include "virtual.h"
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#include "vm.h"
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// MACROS ------------------------------------------------------------------
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@ -487,7 +487,7 @@ void S_PrecacheLevel ()
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{
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// Without the type cast this picks the 'void *' assignment...
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VMValue params[1] = { actor };
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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VMCall(func, params, 1, nullptr, 0);
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}
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else
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{
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