- moved the VM types into their own file and only include it where really needed.

This commit is contained in:
Christoph Oelckers 2017-04-13 01:12:04 +02:00
commit 6599e2c425
111 changed files with 4283 additions and 4147 deletions

View file

@ -54,7 +54,7 @@
#include "d_player.h"
#include "r_state.h"
#include "g_levellocals.h"
#include "virtual.h"
#include "vm.h"
// MACROS ------------------------------------------------------------------
@ -487,7 +487,7 @@ void S_PrecacheLevel ()
{
// Without the type cast this picks the 'void *' assignment...
VMValue params[1] = { actor };
GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
VMCall(func, params, 1, nullptr, 0);
}
else
{