- Changed the action function declaration parser so that optional parameters
can be given a default value. The 'optional' keyword is no longer needed and was removed, as well as 'evalnot'. SVN r1164 (trunk)
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18 changed files with 934 additions and 937 deletions
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@ -120,18 +120,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
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}
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int index = CheckIndex (4);
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if (index >= 0)
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{
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fullsound = FSoundID(StateParameters[index]);
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hitsound = FSoundID(StateParameters[index+1]);
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damage = EvalExpressionI (StateParameters[index+2], self);
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pufftype = PClass::FindClass ((ENamedName)StateParameters[index+3]);
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}
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else
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{
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fullsound = "weapons/sawfull";
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hitsound = "weapons/sawhit";
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}
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if (index < 0) return;
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fullsound = FSoundID(StateParameters[index]);
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hitsound = FSoundID(StateParameters[index+1]);
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damage = EvalExpressionI (StateParameters[index+2], self);
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pufftype = PClass::FindClass ((ENamedName)StateParameters[index+3]);
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if (pufftype == NULL) pufftype = PClass::FindClass(NAME_BulletPuff);
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if (damage == 0) damage = 2;
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@ -500,20 +494,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BFGSpray)
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AActor *linetarget;
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int index = CheckIndex (3);
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if (index >= 0)
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{
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spraytype = PClass::FindClass ((ENamedName)StateParameters[index]);
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numrays = EvalExpressionI (StateParameters[index+1], self);
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if (numrays <= 0)
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numrays = 40;
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damagecnt = EvalExpressionI (StateParameters[index+2], self);
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if (damagecnt <= 0)
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damagecnt = 15;
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}
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if (index < 0) return;
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spraytype = PClass::FindClass ((ENamedName)StateParameters[index]);
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if (spraytype == NULL)
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{
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spraytype = PClass::FindClass("BFGExtra");
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}
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numrays = EvalExpressionI (StateParameters[index+1], self);
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if (numrays <= 0)
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numrays = 40;
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damagecnt = EvalExpressionI (StateParameters[index+2], self);
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if (damagecnt <= 0)
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damagecnt = 15;
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// [RH] Don't crash if no target
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if (!self->target)
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