- removed the string constructors from FSoundID.
Due to C++ conversion rules this was a bit too volatile. There's really not enough places where being able to pass a string directly into the sound API was beneficial - the two most frequent functions now got overloaded variants.
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26 changed files with 66 additions and 70 deletions
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@ -72,6 +72,12 @@ public:
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return Buttons[x].bWentUp;
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}
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void ButtonSet(int x) const
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{
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Buttons[x].bDown = Buttons[x].bWentDown = true;
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Buttons[x].bWentUp = false;
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}
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void ClearButton(int x)
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{
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Buttons[x].Reset();
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