- removed the string constructors from FSoundID.
Due to C++ conversion rules this was a bit too volatile. There's really not enough places where being able to pass a string directly into the sound API was beneficial - the two most frequent functions now got overloaded variants.
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26 changed files with 66 additions and 70 deletions
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@ -1354,7 +1354,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundI
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assert(val->IsString() || val->IsNull());
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if (val->IsString())
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{
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sid = UnicodeToString(val->GetString());
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sid = S_FindSound(UnicodeToString(val->GetString()));
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}
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else if (val->IsNull())
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{
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