- removed the string constructors from FSoundID.

Due to C++ conversion rules this was a bit too volatile. There's really not enough places where being able to pass a string directly into the sound API was beneficial - the two most frequent functions now got overloaded variants.
This commit is contained in:
Christoph Oelckers 2022-11-24 16:49:04 +01:00
commit 65a26d6779
26 changed files with 66 additions and 70 deletions

View file

@ -1354,7 +1354,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundI
assert(val->IsString() || val->IsNull());
if (val->IsString())
{
sid = UnicodeToString(val->GetString());
sid = S_FindSound(UnicodeToString(val->GetString()));
}
else if (val->IsNull())
{