- removed the string constructors from FSoundID.

Due to C++ conversion rules this was a bit too volatile. There's really not enough places where being able to pass a string directly into the sound API was beneficial - the two most frequent functions now got overloaded variants.
This commit is contained in:
Christoph Oelckers 2022-11-24 16:49:04 +01:00
commit 65a26d6779
26 changed files with 66 additions and 70 deletions

View file

@ -1475,7 +1475,7 @@ FxExpression *FxSoundCast::Resolve(FCompileContext &ctx)
if (basex->isConstant())
{
ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
FxExpression *x = new FxConstant(FSoundID(constval.GetString()), ScriptPosition);
FxExpression *x = new FxConstant(S_FindSound(constval.GetString()), ScriptPosition);
delete this;
return x;
}