- removed the string constructors from FSoundID.

Due to C++ conversion rules this was a bit too volatile. There's really not enough places where being able to pass a string directly into the sound API was beneficial - the two most frequent functions now got overloaded variants.
This commit is contained in:
Christoph Oelckers 2022-11-24 16:49:04 +01:00
commit 65a26d6779
26 changed files with 66 additions and 70 deletions

View file

@ -404,7 +404,7 @@ void DActiveButton::Tick ()
{
m_Frame = -1;
S_Sound (Level, DVector3(m_Pos, 0), CHAN_VOICE, CHANF_LISTENERZ,
def->Sound != NO_SOUND ? FSoundID(def->Sound) : FSoundID("switches/normbutn"),
def->Sound != NO_SOUND ? FSoundID(def->Sound) : S_FindSound("switches/normbutn"),
1, ATTN_STATIC);
bFlippable = false;
}